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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/6480
Title: Seeker: A Serious Game for Improving Cognitive Abilities
Authors: Toma, Irina
Dascalu, Mihai
Trausan-Matu, Stefan
Keywords: serious games
game-based learning
cognitive ability
resource management
casual games
Issue Date: 2015
Publisher: IEEE
Citation: Toma, I., Dascalu, M., & Trausan-Matu, S. (2015). Seeker: A Serious Game for Improving Cognitive Abilities. In 14th IEEE Int. Conf. RoEduNet (pp. 73–79). Craiova, Romania: IEEE.
Abstract: Seeker is a serious game developed using the Unity game engine that focuses on a learning outcome: improving users' cognitive abilities. The user is confronted with a series of puzzles, has complete liberty in terms of traveling between game scenes and must adequately manage the available resources in order to solve the game. Cognitive abilities are challenged for resource management and decision making, while pleasure and fun are provided while solving different puzzles. Preliminary results of our validation show that users enjoyed playing the game, but the lack of scene ordering and the limited number of provided hints are facts that should be improved in the future version.
Description: Toma, I., Dascalu, M., & Trausan-Matu, S. (2015). Seeker: A Serious Game for Improving cognitive Abilities. In 14th IEEE Int. Conf. RoEduNet (pp. 73–79). Craiova, Romania: IEEE.
URI: http://hdl.handle.net/1820/6480
ISSN: 978-1-4673-8180-2
Appears in Collections:1. RAGE Publications

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