Open Universiteit

Please use this identifier to cite or link to this item:
Title: D7.1 - Summary Report of Business Models
Authors: Hollins, Paul
Yuan, Li
Santos, Pedro A.
Becker, Jana
Riestra, Ruben
Keywords: RAGE
serious games
applied games
business model
Issue Date: Feb-2016
Abstract: This report provides a comparative analysis of the existing and emergent Business models currently employed in the Entertainment digital game industry (referred to in this report as the Leisure industry) and the “serious”, or in the context of the RAGE project and this report, the Applied Games industry. In conjunction with the accompanying WP 7.2 report providing a value chain analysis this report will inform the development of a business mode or models for the proposed RAGE ecosystem.
Appears in Collections:3. RAGE Deliverables and Reports

Files in This Item:
File Description SizeFormat 
WP 7.1 V Final RAGE Summary Report of Business Models.pdf1.38 MBAdobe PDFView/Open

This item is licensed under a Creative Commons License Creative Commons