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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/6588
Title: RAGE Architecture for Reusable Serious Gaming Technology Components
Authors: Van der Vegt, Wim
Westera, Wim
Nyamsuren, Enkhbold
Georgiev, Atanas
Martinez Ortiz, Ivan
Keywords: RAGE
Game technology
serious game
software component
software asset
component-based architecture
interoperability
Issue Date: 2016
Publisher: International Journal of Computer Games Technology
Citation: Vegt, W. van der, Westera, W., Nyamsuren, E., Georgiev, A. and Martínez Ortiz, I. (2016). RAGE Architecture for Reusable Serious Gaming Technology Components. International Journal of Computer Games Technology, vol. 2016, Article ID 5680526, 10 pages, 2016. doi:10.1155/2016/5680526.
Series/Report no.: Vol. 2016;Article ID 5680526
Abstract: For seizing the potential of serious games, the RAGE project - funded by the Horizon-2020 Programme of the European Commission - will make available an interoperable set of advanced technology components (software assets) that support game studios at serious game development. This paper describes the overall software architecture and design conditions that are needed for the easy integration and reuse of such software assets in existing game platforms. Based on the component-based software engineering paradigm the RAGE architecture takes into account the portability of assets to different operating systems, different programming languages and different game engines. It avoids dependencies on external software frameworks and minimizes code that may hinder integration with game engine code. Furthermore it relies on a limited set of standard software patterns and well-established coding practices. The RAGE architecture has been successfully validated by implementing and testing basic software assets in four major programming languages (C#, C++, Java and Typescript/JavaScript, respectively). A demonstrator implementation of asset integration with an existing game engine was created and validated. The presented RAGE architecture paves the way for large scale development and application of cross-engine reusable software assets for enhancing the quality and diversity of serious gaming.
URI: http://hdl.handle.net/1820/6588
http://www.hindawi.com/journals/ijcgt/2016/5680526/
Appears in Collections:1. RAGE Publications

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