Open Universiteit

Please use this identifier to cite or link to this item:
Title: D4.2 – Full Design Document
Authors: Star, Kam
Allsopp, James
Hirsch, Benjamin
Cook, Jeremy
Saunders, Ian
Platon, Thierry
Irmscher, Boris
Sprengel, Holger
Piesk, Jens
Polak, Marco
Lindner, Marcus
Pomazansky, Andrew
Humphreys, Sarah
Sleightholms, Gareth
Steiner, Christina
Nadolski, Rob
Mascarenhas, Samuel
Westera, Wim
Keywords: design
serious game
applied game
Issue Date: 24-Mar-2016
Publisher: RAGE project
Citation: Star et al. (2016). D4.2 – Full Design Document
Abstract: This deliverable outlines the design blueprints for the RAGE application scenario games and forms the rest of the scope for WP4’s tasks. The game designs have been developed in collaboration with application scenario partners in WP5, and informed by WP1, 2 & 3. Additionally peer-feedback has been provided by game developers across WP4. The designs outline the integration of the RAGE assets developed in WP2 and WP3. Each section provides in detail the game play descriptions, game dynamics and mechanics, pedagogies and technical implementation of the RAGE assets into the game applications as described in detailed in WP5’s application documents. The full description of the application objectives and associated learning outcomes has been provided in the project’s MS2 Application Scenario Outlines document.
Appears in Collections:3. RAGE Deliverables and Reports

Files in This Item:
File Description SizeFormat 
D4.2 Full Design Document V1.1.pdf5.82 MBAdobe PDFView/Open

This item is licensed under a Creative Commons License Creative Commons