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Title: D6.6 – Summary, Analysis, Road-mapping and Production of Training materials
Other Titles: Intermediate version of D6.2, which is due M48
Authors: Becker, Jana
Brocks, Holger
Hemmje, Matthias
Steiner, Chtistina
Keywords: applied gaming
Issue Date: Jul-2016
Abstract: This deliverable summarizes, validates and explains the purpose and concept behind the RAGE knowledge and innovation management platform as a self-sustainable Ecosystem, supporting innovation processes in the Applied Gaming (AG) industry. The Ecosystem portal will be developed with particular consideration of the demand and requirements of small and medium sized game developing companies, education providers and related stakeholders like AG researchers and AG end-users. The innovation potential of the new platform underlies the following factors: a huge, mostly entire collection of community specific knowledge (e.g., content like media objects, software components and best practices), a structured approach of knowledge access, search and browse, collaboration tools as well as social network analysis tools to foster efficient knowledge creation and transformation processes into marketable technology assets. The deliverable provides an overview of the current status and the remaining work to come, preceding the final version in month 48 of the RAGE project.
Appears in Collections:3. RAGE Deliverables and Reports

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