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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/703
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dc.contributor.authorSloep, Peter-
dc.date.accessioned2006-09-14T18:48:31Z-
dc.date.available2006-09-14T18:48:31Z-
dc.date.issued2006-09-14T18:48:31Z-
dc.identifier.urihttp://hdl.handle.net/1820/703-
dc.descriptionSloep, P.B. (2003). Commentary on Chapter 7: Reusable Educational Software: A Basis for Generic E-Learning Tasks. Journal of Interactive Media in Education, 1.en
dc.description.abstractThe authors of Chapter 7 advocate the use of reusable software. They adduce a number of reasons, the most important one being that reusable software provides a perfect foundation for generic learning activities. In this commentary I do not challenge the basic soundness of their arguments. Rather, I try to argue that their approach should be taken one step further, from generic learning activities to generic educational designs, and from design specific software to design agnostic software.en
dc.format.extent85281 bytes-
dc.format.mimetypeapplication/pdf-
dc.language.isoenen
dc.subjectlearning objectsen
dc.titleCommentary on Chapter 7: Reusable Educational Software: a basis for generic e-learning tasksen
dc.typeArticleen
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