Open Universiteit

Please use this identifier to cite or link to this item:
Title: The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development
Authors: Georgiev, Atanas
Grigorov, Alexander
Bontchev, Boyan
Boytchev, Pavel
Stefanov, Krassen
Westera, Wim
Prada, Rui
Hollins, Paul
Moreno Ger, Pablo
Keywords: RAGE
Software assets
serious games
asset repository
asset development
taxonomy tools
metadata editor
applied games
Issue Date: 8-Dec-2016
Publisher: Springer International Publishing
Citation: Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Prada, E., Hollins, P. and Moreno Ger, P. (2016). The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. In R. Bottina, J. Jeuring and M. Veltkamp (Eds.), Proceedings of the 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016, (pp. 235-245). Cham: Springer International Publishing. doi=10.1007/978-3-319-50182-6_21.
Abstract: This paper describes the structural architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technologies (RAGE software assets) for applied game development. These software assets are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository allows applied game developers and studios to search for software assets for inclusion in applied games. The repository is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. The RAGE repository provides storage space for assets and their artefacts. It will be embedded in a social platform for networking among asset developers and other users. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Tools supporting the Asset Manager are presented and discussed. When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including advanced game technology assets.
Appears in Collections:1. RAGE Publications

Files in This Item:
File Description SizeFormat 
Software_Asset_Repository_final_camera_ready.pdf207.1 kBAdobe PDFView/Open

This item is licensed under a Creative Commons License Creative Commons