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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/7520
Title: Towards Design Patterns for Augmented Reality Serious Games
Authors: Alessandra, Antonaci
Roland, Klemke
Marcus, Specht
Keywords: mobile serious games
game-design patterns
augmented reality
Issue Date: 31-Dec-2015
Publisher: Springer International Publishing
Citation: Antonaci, A., Klemke, R., & Specht, M. (2015). Towards Design Patterns for Augmented Reality Serious Games. In T. Brown, & H. van der Merwe (Eds.),The Mobile Learning Voyage-From Small Ripples to Massive Open Waters (pp. 273-282). Springer International Publishing.
Series/Report no.: Communications in Computer and Information Science;560
Abstract: For professional workers today, keeping up with knowledge and the continuous technology progress is challenging. Increased innovation speed and dynamic work situations shorten preparation times for new tasks significantly. Traditional professional training approaches preparing employees for new tasks are becoming inappropriate. Thus new educational means are needed. These would help employees get acquainted with new situations faster and more efficiently. According to learning theories such as action learning and situated learning, which embed the learning process in the application context and challenge the learner to be actively involved help to improve the learning process. These theories are the basis for mobile learning and serious games. From research in Serious Games we know that games have the potential to actively involve learners and to immerse them in a learning situation and increase their engagement. With Augmented Reality (AR) and wearable devices a new generation of tools and applications becomes available, which inherently are mobile, contextualized and personalized. First successful application scenarios show the potential of these new technologies for education and training. While the application of game-design patterns to learning processes help to systematically design learning games supporting specific learning outcomes, an empirically tested, systematic approach towards the design of AR-based learning solutions is still missing. Based on the state of the art in AR research and in applying design patterns for serious games, we consequently propose a research methodology to apply game design patterns to augmented reality-based learning games for the training of professionals in dynamic situations.
URI: http://hdl.handle.net/1820/7520
ISBN: 978-3-319-25684-9
978-3-319-25683-2
Appears in Collections:1. TELI Publications, books and conference papers

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