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Title: uAdventure: The eAdventure reboot
Other Titles: Combining the experience of commercial gaming tools and tailored educational tools
Authors: Perez-Colado, Ivan
Perez Colado, Victor
Martinez-Ortiz, Ivan
Freire, Manuel
Fernandez-Manjon, Baltasar
Keywords: serious games
Unity 3D
learning analytics
Issue Date: Apr-2017
Publisher: IEEE
Citation: Ivan Perez-Colado, Víctor Manuel Pérez Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2017): uAdventure: The eAdventure reboot - Combining the experience of commercial gaming tools and tailored educational tools. IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017, Athens, Greece.
Abstract: Educational games (aka serious games, SG) are powerful educational contents. However, they are costly to develop, and once developed, SGs become dependent on software and hardware combinations that may become obsolete, such as Adobe Flash or Java Applets. Addressing these problems would allow a much greater use of SGs in education. The eAdventure authoring tool, developed by the e-UCM research group, addressed high development costs, and resulted in the creation of multiple SGs in collaboration with different institutions. However, eAdventure’s Java Applets have become increasingly difficult to run due to platform obsolescence. To maintain the benefits of the eAdventure platform and user base, we have created new platform called uAdventure: an SG editor built on top of the game engine Unity that allows for the creation of educational adventure games without requiring programming. Since Unity is supported on a majority of platforms (including mobile). By developing SGs with uAdventure, the games become future-proof, as they can be updated and retargeted for new platforms as required. In this sense, uAdventure improves the lifecycle of SGs by reducing both authoring and maintenance costs.
Appears in Collections:1. RAGE Publications

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