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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/7707
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dc.contributor.authorLala, Raja-
dc.contributor.authorJeuring, Johan-
dc.contributor.authorVan Dortmont, Jordy-
dc.contributor.authorVan Geest, Marcell-
dc.date.accessioned2017-05-19T12:38:51Z-
dc.date.available2017-05-19T12:38:51Z-
dc.date.issued2017-
dc.identifier.citationLala, Raja and Jeuring, Johan and van Dortmont, Jordy and van Geest, Marcell. Scenarios in virtual learning environments for one-to-one communication skills training. In: International Journal of Educational Technology in Higher Education, 2017, Vol. 14(1), 17p. doi 10.1186/s41239-017-0054-1en_US
dc.identifier.issn2365-9440-
dc.identifier.urihttp://dx.doi.org/10.1186/s41239-017-0054-1-
dc.identifier.urihttp://hdl.handle.net/1820/7707-
dc.description.abstractA scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a classification to represent such scenarios. The analysis is performed through a literature review and by comparing virtual learning environments for scenario based training. Using this analysis we specify requirements for describing communication scenarios related to their: structure (linear, branching, interleaving), properties (static information stored per scenario like situation, background, which virtual character to show), and parameters (characteristics of a scenario that can be modified per statement like a score on a learning goal and an emotional effect in a virtual character). We define a schema for representing such communication scenarios and present an authoring tool to create a scenario.en_US
dc.description.sponsorshipThis study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains.en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relationinfo:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGEen_US
dc.rightsopenAccessen_US
dc.subjectcommunication skillsen_US
dc.subjectvirtual learningen_US
dc.subjectdialogueen_US
dc.subjectserious gameen_US
dc.subjectauthoring toolen_US
dc.subjectscenario structureen_US
dc.subjectcharacteristicsen_US
dc.subjectschemaen_US
dc.subjectasseten_US
dc.subjectsimulationen_US
dc.subjectRAGEen_US
dc.titleScenarios in virtual learning environments for one-to-one communication skills trainingen_US
dc.typearticleen_US
Appears in Collections:1. RAGE Publications

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