Open Universiteit

Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/778
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dc.contributor.authorBurgos, Daniel-
dc.contributor.authorVan Nimwegen, Christof-
dc.date.accessioned2006-09-28T15:43:21Z-
dc.date.available2006-09-28T15:43:21Z-
dc.date.issued2006-09-28T15:43:21Z-
dc.identifier.urihttp://hdl.handle.net/1820/778-
dc.description.abstractOpen Universiteit (Educational Technology Expertise Centre, Development Programme)(OUNL) and Utrecht Universiteit (Institute of information and computing sciences, Center for content and knowledge engineering)(UU) have carried out an experiment about user´s behaviour, adaptive learning and planning capacity facing a Management Educational Game. This game will also provide adaptive learning module with dynamic parallel feedback that will support the gaming flow and the reading of final results. It will be designed and modelled under IMS Learning Design Specification.en
dc.description.sponsorshipPartially supported by the UNFOLD Projecten
dc.format.extent581783 bytes-
dc.format.mimetypeapplication/zip-
dc.language.isonlen
dc.subjectFeedbacken
dc.subjectInternalizationen
dc.subjectExternalizationen
dc.titlePlanning Educational Tasken
dc.typeSoftwareen
Appears in Collections:4. LN: Software and Documentation

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