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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/7981
Title: Game-based Career Learning Support for Youth: Effects of playing the Youth@Work Game on Career Adaptability
Authors: Hummel, Hans
Boyle, Elizabeth
Einarsdottir, Sif
Petursdottir, Arna
Graur, Aurel
Keywords: game design
career awareness,
career adaptabilities
vocational interests
professional games
career decision making
career learning
career competence framework
Issue Date: 2017
Citation: Hummel, H. G. K., Boyle, E., Einarsdottir, S., Petursdottir, A., & Graur, A. (in press). Game-based Career Learning Support for Youth: Effects of playing the Youth@Work Game on Career Adaptability. Interactive Learning Environmnents.
Abstract: Choosing a career is one of the most important decisions that youth has to take but many young people find this a hard issue to engage with. Current career counselling practice does not appear very compelling or motivating to young people. Professional games could provide a more engaging and motivating way of acquiring professional awareness and competence for career decision making and learning. We present the design and effects of playing a game that aims to increase career awareness and adaptabilities in youth (13-19 years). In a Randomized Controlled Trial, 93 high school students from Iceland and Romania were asked to carry out career-oriented activities, with half playing an interactive game and the other half performing a paper-and-pencil version of the same activities. The students were compared on their career awareness and adaptabilities and perceptions of career learning before and after these interventions. Main results show that engaging players in these career-oriented activities has short term effects on outcome scores for career adaptabilities and for perceptions of career learning competences. Students who played the game report significantly faster growth on career adaptabilities that deal with “concern”, “control” and “confidence”. It can therefore be concluded that introducing game-based learning in career decision support for youth is a promising endeavour.
URI: http://hdl.handle.net/1820/7981
Appears in Collections:1. FEEEL Publications, books and conference papers

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