Open Universiteit

Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/7987
Title: Retrospective Cognitive Feedback for Progress Monitoring in Serious Games
Authors: Nadolski, Rob
Hummel, Hans
Keywords: serious games
retrospective cognitive feedback
learner progress monitoring
complex professional skills
Issue Date: 2016
Citation: Nadolski, R.J., & Hummel, H. G. K. (2016). Retrospective Cognitive Feedback for Progress Monitoring in Serious Games. British Journal of Educational Technology. DOI: 10.1111/bjet.12503
Abstract: Although the importance of cognitive feedback in digital serious games (DSG) is undisputed, we are facing some major design challenges. First of all, we do not know to which extend existing research guidelines apply when we stand the risk of cognitive feedback distorting the delicate balance between learning and playing. Unobtrusive cognitive feedback has to be interspersed with gameplay. Secondly, many effective solutions for providing cognitive feedback we do know might simply be too costly. To face both challenges, this study offers an efficient approach for providing unobtrusive and retrospective cognitive feedback in DSG. This approach was applied onto a game where feedback messages were triggered via simple rules about learners’ questioning behaviour on four dimensions. We found the experimental condition including such retrospective cognitive feedback (RCF) to yield better learning outcomes while maintaining similar motivation. Keywords
URI: http://hdl.handle.net/1820/7987
Appears in Collections:1. FEEEL Publications, books and conference papers

Files in This Item:
File Description SizeFormat 
6_Nadolski and Hummel_BJET.pdf236.28 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.