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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/7988
Title: Content Validity of Game-based Assessment: Case study of a Serious Game for ICT managers in training
Authors: Hummel, Hans
Joosten-Ten Brinke, Desiree
Nadolski, Rob
Baartman, Liesbeth
Keywords: serious games,
seamless assessment
content validation method
game scenarios
professional competence
Issue Date: 2016
Citation: Hummel, H. G. K., Nadolski, R. J., Joosten-ten Brinke, D., Baartman, L. (2017). Content validity of game-based assessment: Case study of a serious game for ICT-managers in training. Technology, Pedagogy and Education, (26)2, 225-240.
Abstract: Serious games foster the acquisition of complex problem solving skills. Assessment of such skills should be in line with instruction, and within a serious game environment its content validity should equal face-to-face assessment. Research on assessment in serious gaming has remained rather scarce. This article shows how assessment can be implemented in serious gaming in a way that assures content validity. The core of our validation method entails mapping learning activities (as contained in the game scenario) on performance indicators and outputs (as derived from formal attainment levels). We present how we have elaborated and applied the method on an assessment game for ICT managers in secondary vocational education. We describe the procedure and extent to which this assessement is content valid compared to face-toface assessment.
URI: http://hdl.handle.net/1820/7988
Appears in Collections:1. FEEEL Publications, books and conference papers

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