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Title: Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning
Authors: Nyamsuren, Enkhbold
Van der Vegt, Wim
Westera, Wim
Keywords: TwoA
serious games
Issue Date: 2017
Publisher: ICGA
Citation: Nyamsuren, E., Van der Vegt, W., & Westera, W. (2017). Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning. In M. Winands, H. van den Herik, & W. Kosters (Eds.), Advances in Computer Games. ACG 2017. Lecture Notes in Computer Science, vol 10664 (pp. 201-212). Springer, Cham. doi:10.1007/978-3-319-71649-7_17
Abstract: We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, the TwoA improves balancing of player's motivation and game challenge. Second, TwoA reduces the selection bias that may arise for items of similar difficulty by adopting a fuzzy selection rule. These improvements are validated using multi-agent simulations.
Appears in Collections:1. RAGE Publications

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