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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/8368
Title: Simplifying location-based serious game authoring
Authors: Perez Colado, Víctor Manuel
Perez Colado, Ivan Jose
Martínez Ortiz, Ivan
Freire Moran, Manuel
Fernandez Manjon, Baltasar
Keywords: serious games
location-based
augmented map
GPS
augmented reality
ubiquity
pervasive
xAPI
learning analytics
Issue Date: Oct-2017
Publisher: Universidad de Cádiz
Citation: Víctor Manuel Pérez-Colado, Ivan Perez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2017): Simplifying location-based serious game authoring. 5th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM) October 18 – 20, Universidad de Cádiz, Cádiz, Spain.
Abstract: Pervasive gaming has been a field of exploration for the gaming industry the recent years. With the exceptional success of Pokémon GO and some others such as Ingress users are more than ever ready to experiment with games that are more focused into their actions and their playing contexts. In the serious game industry, the implementation of pervasive games is a very promising way to improve students learning process with a more cohesive and realistic experience. To take advantage of this opportunity we have developed a model for location-based serious games intended to be used along with other game genres such the adventure one. We have implemented this model in the uAdventure (uA) authoring tool, allowing non-experts for the simple creation for location-based adventure games without programming or complex geopositioning knowledge requirements. With uA we address to simplify the creation of gymkhanas, tours or guided visits with the added value of the adventure games. Finally, to improve the quality of the games, we have incorporated learning analytics into the system and tested the platform with a small experiment that showed promising results.
URI: http://hdl.handle.net/1820/8368
Appears in Collections:1. RAGE Publications

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