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Title: Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool
Authors: Alonso Fernandez, Cristina
Rotaru, Dan
Freire, Manuel
Martinez Ortiz, Ivan
Fernandez Manjon, Baltasar
Keywords: Learning Analytics
Serious Games
Issue Date: Nov-2017
Publisher: Polytechnic University of Valencia
Citation: Cristina Alonso-Fernandez, Dan C. Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2017): Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. Joint Conference on Serious Games (JCSG), 23-24 November 2017, Polytechnic University of Valencia, Spain
Abstract: The engaging and goal-oriented nature of serious games has been proven to increase student motivation. Games also allow learning assessment in a non-intrusive fashion. To increase adoption of serious games, their full lifecycle, including design, development, validation, deployment and iterative refinement must be made as simple and transparent as possible. Currently serious games impact analysis and validation is done on a case-by-case basis. In this paper, we describe a generic architecture that integrates a game authoring tool, uAdventure, with a standards-based Game Learning Analytics framework, providing a holistic approach to bring together development, validation, and analytics, that allows a systematic analysis and validation of serious games impact. This architecture allows game developers, teachers and students access to different analyses with minimal setup; and improves game development and evaluation by supporting an evidence-based approach to assess both games and learning. This system is currently being extended and used in two EU H2020 serious games projects.
Appears in Collections:1. RAGE Publications

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