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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/8761
Title: Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training
Authors: Lala, Raja
Jeuring, Johan
Overbeek, Timo
Keywords: communication
scenario
editor
simulation
authoring tool
evaluation
adaption
Issue Date: 2017
Publisher: Technischen Universität Graz
Citation: Lala, R., Jeuring, J., Overbeek, T. Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training. In: Proceedings from the Third Immersive Learning Research Network Conference (Beck, D., Alison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J. and Guetl, C.), Technischen Universität Graz, 2017, p. 197-204
Abstract: Studies show that pre-game content that is customized to fit a player could lead to better learning than a fixed sequence of worked examples and problem solving. A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. A communication skills teacher/expert (author) develops a scenario in an authoring tool. A simulation presents such a scenario to a player. In this paper we apply the concept of code- smells [2] to a scenario. We define a scenario-smell as a symptom of a scenario that could be an indicator of an error or incorrect design. We use scenario-smells to evaluate a scenario pre-game. A scenario author can use an evaluation to assess and adapt a scenario to better train a player in a game/simulation. This paper presents work in progress.
URI: http://hdl.handle.net/1820/8761
Appears in Collections:1. RAGE Publications

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