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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/8790
Title: Design Patterns for Augmented Reality Learning Games
Authors: Emmerich, Felix
Klemke, Roland
Hummes, Thomas
Keywords: Augmented Reality
Game-design Patterns
Interaction Patterns
Learning Games
Issue Date: Dec-2017
Publisher: Springer, Cham
Citation: Emmerich, F., Klemke, R., & Hummes, T. (2017, December). Design Patterns for Augmented Reality Learning Games. In J. Dias, P. Santos, & R. Veltkamp (Eds.), Games and Learning Alliance. GALA 2017. Lecture Notes in Computer Science, vol 10653 (pp. 161-172). Springer, Cham
Series/Report no.: Lecture Notes in Computer Science;10653
Abstract: Augmented Reality (AR) is expected to receive a major uptake with the recent availability of high quality wearable AR devices such as Microsoft’s Hololens. However, the design of interaction with AR applications and games is still a field of experimentation and upcoming innovations in sensor technology provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.
URI: http://hdl.handle.net/1820/8790
ISBN: 978-3-319-71939-9
Appears in Collections:1. TELI Publications, books and conference papers

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