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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/8831
Title: Design Patterns for Augmented Reality Learning Games
Authors: Emmerich, Felix
Klemke, Roland
Hummes, Thomas
Keywords: Augmented Reality
Game-design Patterns
Interaction Patterns
Learning Games
Issue Date: 6-Dec-2017
Citation: Emmerich, F., Klemke, R., & Hummes, T. (2017, 5-7 December). Design Patterns for Augmented Reality Learning Games. Presentation at Games and Learning Alliance Conference. GALAConf 2017. Lisbon, Portugal.
Abstract: Augmented Reality (AR) is expected to receive a major uptake with the recent availability of high quality wearable AR devices such as Microsoft’s Hololens. However, the design of interaction with AR applications and games is still a field of experimentation and upcoming innovations in sensor technology provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.
URI: http://hdl.handle.net/1820/8831
Appears in Collections:2. TELI Presentations at conferences and events

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