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Title: The RAGE Game Software Components Repository for Supporting Applied Game Development
Authors: Georgiev, Atanas
Grigorov, Alexander
Bontchev, Boyan
Boytchev, Pavel
Stefanov, Krassen
Westera, Wim
Nyamsuren, Enkhbold
Bahreini, Kiavash
Prada, Rui
Hollins, Paul
Moreno, Pablo
Keywords: software assets
serious games
asset repository
taxonomy tools
metadata editor
Issue Date: Oct-2017
Publisher: Serious Games Society
Citation: Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Bahreini, K., Nyamsuren, E., Prada, R., Hollins, P. and Moreno, P. (2017). The RAGE Game Software Components Repository for Supporting Applied Game Development. International Journal of Serious Games, 4(3), Online publication at
Abstract: This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development. The RAGE project, which is the principal Horizon2020 research and innovation project in applied gaming, will develop software components (RAGE software assets) that are reusable across a variety of game engines, game platforms and programming languages. The RAGE repository provides storage space for these assets and associated artefacts and is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of the assets. The repository will be embedded in a social platform for asset developers and other stakeholders. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Additional Tools supporting the Asset Manager are also presented and discussed. When the RAGE repository is fully operational, applied game developers will be able to enhance the quality of their games through the application of selected advanced game software assets. By making available the RAGE repository system and software assets the RAGE project’s aim is to stimulate the development and uptake of the Applied Games Industry in Europe.
Appears in Collections:1. RAGE Publications

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