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4. RAGE Products : [7] Collection home page

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This collection contains publications of the RAGE project. RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. For more information consult the RAGE website at http://rageproject.eu/ The RAGE project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644187. The publications contained in this collection reflect only the authors' views. The European Union is not responsible for any use that may be made of the information it contains.

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Collection's Items (Sorted by Submit Date in Descending order): 1 to 7 of 7
Issue DateTitleAuthor(s)
7-Sep-2017ClientSideGameStorageAssetVegt van der, Wim
8-Sep-2015HAT-based demo for an asset software component in RAGE architectureVan der Vegt, Wim; Nyamsuren, Enkhbold
7-Nov-2017Adaptation and Assessment (TwoA) asset in TypeScript (v1.2)Nyamsuren, Enkhbold
23-Mar-2017Adaptation and Assessment (TwoA) asset in C# (v1.2)Nyamsuren, Enkhbold
Sep-2015A functionality prototype for the TwoA assetNyamsuren, Enkhbold
17-Mar-2016Adaptation and Assessment (TwoA) asset in C# (v1.1)Nyamsuren, Enkhbold
23-Sep-2016Adaptation and Assessment (TwoA) asset in TypeScript (v1.0)Nyamsuren, Enkhbold
Collection's Items (Sorted by Submit Date in Descending order): 1 to 7 of 7