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Title: Computer Game-based Learning: Applied Game Development Made Simpler
Authors: Nyamsuren, Enkhbold
Keywords: Game-based learning
Game development
Issue Date: 2017
Citation: Nyamsuren, E. (2017, 4-6 December). Computer Game-based Learning: Applied Game Development Made Simpler. Poster presentation at the International PLAYTrack Conference 2017. Aarhus, Denmark.
Abstract: The RAGE project (Realising an Applied Gaming Ecosystem, is an ongoing initiative that aims to offer an ecosystem to support serious games’ development and use. Its two main objectives are to provide technologies for computer game-based pedagogy and learning and to establish an online platform for managing and sharing these technologies. Examples technologies are but not limited to real-time player performance assessment and game difficulty adaptation, emotion recognition from facial expressions, social gamification, and authoring tools for in-game storytelling and dialogues. These technologies are offered as open-source reusable tools that are freely available to serious game developers. The online platform aims to simplify the steps for sharing, maintaining, and searching tools by offering various features such as metadata annotation and serious game taxonomy. It also can serve as a social platform to stimulate discussion between various groups of stakeholders such as developers and educators. Furthermore, the online platform also offers to list technologies developed outside of the RAGE project with the aim of exposing these technologies to the applied gaming communities across Europe. In the poster presentation, we will provide further details about aims, objectives, and challenges within the RAGE project as well as possible future directions beyond the project’s scope
Appears in Collections:2. RAGE Presentations

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