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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/9862
Title: D7.6 – RAGE Asset-based business case
Authors: Hollins, Paul
Riestra, Ruben
Heutelbeck, Dominic
Keywords: case study
business case
asset
component
RAGE
Issue Date: 31-May-2018
Citation: Hollins, P., Riestra, R. and Heutelbeck, D. (2018). D7.6 – RAGE Asset-based business case. RAGE project.
Abstract: This deliverable D7.6 defines the requirements and ingredients to be used to enrich the six case studies on RAGE games and componentseach with quantitative and qualitative business case data, with a strong analytic focus on costs and benefits. The ultimate goal is to publish for each game a compelling business case on the Eco-system portal that is relevant and inspiring as an exemplar for both component developers and component users, to support further uptake and ensure impact on the game industry. This will ensure the long-term sustainability of the RAGE project outputs beyond the current funded term of the project. This deliverable should be considered in conjunction with the RAGE project exploitation plan (D9.3), which elaborates on the operational deployment of the Eco-system Business Model.
URI: http://hdl.handle.net/1820/9862
Appears in Collections:3. RAGE Deliverables and Reports

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